However, mixing it with Tear , which can destroy an enchantment at instant speed, makes this card a staple in many sideboards as it can deal with a lot of threats
On the surface, milling ten cards in a turn for each of your opponents might not seem like much, but add in a few other unblockable creatures and maybe a few effects that let you steal your opponents high powered creatures to attack with, and suddenly everyone is milling tons of cards each turn
What works one day seems to get banned the next
The colorless, noncreature Firewalker isnt quite as strong as the Kor himself, but it does a great impression for those decks that cant run Firewalker
Here is the list I found myself playing: 25 Spells Mox Diamond Chrome Mox Thrull Parasite Mother of Runes Land Tax Dark Ritual Sarcomancy Gravecrawler Diregraf Ghoul Path to Exile Cabal Therapy Skullclamp Thoughtseize Carrion Feeder Blind Obedience Syndic of Tithes Dark Confidant Kor Skyfisher Basilica Screecher Bloodghast Vindicate Lingering Souls Geralf's Messengers Yawgmoth's Will Crypt Ghast 15 Lands Scrubland Orzhov Basilica Caves of Koilos Marsh Flats Godless Shrine Isolated Chapel Urborg, Tomb of Yawgmoth 2 Plains 6 Swamps Moxes seemed like an ideal way to increase the spell count and ramp the mana early and so I greedily played Chrome and Diamond
And, while it's a little difficult to maneuver into a spot where his ultimate would win you the game, it's something to work towards, and is also helped along some by all-inclusive sweepers like Ruinous UltimatumRuinous Ultimatum