Association with Rarity Here are effects that don't tend to start until rare: Alternative win conditions Copying permanents Counter doubling Damage doubling Extra combat steps "Lobotomy" (removing all of one card from the game) "Maro" ability (power/toughness equal to hand size) Mass creature destruction "Meddling" (name a spell that then can't be played) Massive token creation Permanent control change Playing cards off top of library Spell copying Spell redirection Tutoring creature from library onto the battlefield Mythic Rare Complexity We allow advanced board complexity at mythic rare, but actually require lower comprehension complexity at mythic rare than we do at rare because we want players to understand what the mythic rares do
Red doesn't add too many top-tier morph creatures to the list, but it's the perfect deck for Akroma, Angel of Fury, and Jeering Instigator will often catch players off guard
Magic: The Gathering | Avatar: The Last Airbender Play Boosters contain cards from TLA and TLE
The lead commander is Kotis, Sibsig Champion, which lets you cast creatures from your graveyard by exiling a few extra cards, and it also grows over time as creatures enter from the graveyard
R emoval: Anything that can get rid of your opponents threats
Its a two-drop, and that makes it very playable