This useful card will give two lore when questing, and every time she quests, two damage counters from one character can be moved to an opposing character instead, therefore giving the player lore, healing, and damaging the opponent in one move
In some of the more recent games, heroes will unlock powerful Limit Break abilities that increase in strength along with their owner
While these five cards have the same name, power, and text, they all have different art and are labeled as 4a-e/204 (actually, I suppose there could be even more variants, but only five are included in the starter deck)
Entering tapped with a stun counter brilliantly represents the slow shuffling of these monsters in battle, inching ever so closely to a particular party member
This card can heal a couple of points of damage to any one of your characters while drawing a ton of cards for maximum value
As the tournament unfolds, it will be exciting to see which of these off-meta strategies can turn heads and make a deep run