This is a mid-range deck that caps out at six ink (not including the shiftable seven-cost Aladdin) and has a decent number of tools that will help you respond to your opponent's game plan while keeping the pressure on with high-impact characters
It is significantly more valuable than card 18, largely due to a lower survival rate of graded 10 copies and the famous red dot ink error variant found in early print runs
If Patrick has two Bolts, then that is only 6 damage (he doesnt have the mana to activate the Lavamancer at that point), so again theres no difference between being on 7 and being on 9
Sythis, Harvests Hand Sythis, Harvest's Hand | Illustration by Ryan Yee Im sure youre no stranger to enchantress decks, but on the off chance that you are, picture this: Youre playing a dozen or so cards per turn, drawing three times as many, and only ending the turn because youve taken far longer than you should have
Then there is Dreadhorde Invasion and Bitterblossom
But what if that land also came with the option of being a Murder