Knowing that we were going to be on Innistrad for two sets, we wanted to make sure that the hope and whimsy themes that have always been a small part of Innistrad had a larger footprint
For example, if you have 3 life and an effect says that your life total "becomes 10," you would gain 7 life which The Wind Crystal doubles to 14, so your life total will actually become 17
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So there are a lot of madness cards and support for madness
You do this by combining: Discard outlets (Entomb, Faithless Looting, Thoughtseize) Reanimation spells (Reanimate, Exhume, Animate Dead) Massive threats (Griselbrand, Atraxa, Grand Unifier, Archon of Cruelty) The game plan is simple: put a bomb in your graveyard, then bring it back early enough that your opponent can't meaningfully interact
With The Treatment is Working ability, Baymax not only heals your characters, but gets you closer to a lore victory