For one assignment, we had to choose a product for an advertising campaign
Also, you dont always need to collect evidence when youre casting the spell, you can collect evidence later as an additional cost to use some abilities
At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference
Looking back through my messages, I believe I did eleven drafts over the three days, and I probably could have squeezed in a little more
Khans of Tarkir did such a great job of solving this problem, that it's become the go-to set structure for three-color sets
If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later