The 6 mana ability is a game ender and mana sink for a guild made up of low-cost aggressive cards
Some Modern decks have used it as a companion since split cards like Fire // Ice count their combined casting costs, making them a spell with a mana value of four that you can cast for two mana
Ill also address some of the more common questions Ive received over the past 2 weeks
(Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Legendary Creature - Human Assassin Evasion (CTRL to add secondary) Finisher Virtus the Veiled Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.) Deathtouch Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up
One thing to keep in mind is remembering to roll
The face commander, Szarekh, the Silent King, mills three cards when he attacks and returns an artifact creature from among them to your hand