Well, nothing breaks a stalemate like Cyclonic Rift
If you can make that 5 damage 10 damage, youre giving your team up to +9/+0 and trample, which can effectively be even more once those same creatures deal their own damage
While Quick Draw loves to have a lot of mana to cast a bunch of spells per turn, it doesn't need every land in its deck to do so
The best colors for token decks are Green and White for unmatched token generation and doubling effects, with Selesnya (Green-White) being the most reliable way to fill the board with creatures
As most of you have noticed after the Final Fantasy set, I just dropped off and even before then things were getting shakey
Games go long enough and spells are explosive enough that the 3/3 isnt nearly as much downside as it would be in a 1v1, 20-life format