It is a 2/2 Legendary Merfolk Wizard creature that costs 1 blue, 1 green and 2 generic with the following abilities: Ward 2 If one or more tokens would be created under your control, twice that many of those tokens are created instead This is a really neat card
You have to draw through all the lands or draw through all the weaker creatures to get to them
Its very likely that this ends up finishing off the table if you deploy it at the right time
The key thing here is that you basically always want to have cards in hand, which isnt hard when youre playing a Green and Blue deck because card draw is plentiful in both colours
McCarthy - Minnesota Vikings 11 Justin Herbert - Los Angeles Chargers 12 Isaac TeSlaa - Detroit Lions 14 Breece Hall - New York Jets 15 Tyler Shough - New Orleans Saints 17 Jaxon Smith-Njigba - Seattle Seahawks 18 Colston Loveland - Chicago Bears 19 Dillon Gabriel - Cleveland Browns 21 Patrick Mahomes II - Kansas City Chiefs 22 Brian Thomas Jr
While the obvious first home for Urza's Cave is Tron decks as a failsafe for games where it's difficult to assemble the three Urza lands necessary for the strategy's explosive mana acceleration , it's also interesting to consider what else Urza's Cave can do in decks featuring Knight of the Reliquary, Elvish Reclaimer, and the Modern Horizons 3 reprint Sylvan Safekeeper