The next two chapters bring a nice pillow fort effect, taxing opponents that would attack you (while you can still attack freely!), and then Summon: Yojimbo ends with a blast of Treasures if your opponents control a fatty
You can make different choices for each copy
I absolutely love that, in the majority of the card art in this set, some sort of water or other nautical feature can be found
This is important, since you need to build up its power over time
If you need a defensive boost, Spirit of the Hunt or Ulrich's Kindred can watch over you
If it's your turn, you control Coram, and another player has permission to play a card in a graveyard that was put there from a library this turn (perhaps because it's an instant card they own that has flashback), whoever gets priority sooner will have the first chance to play that card