A card that replaces itself, provides mana as a land, and is a mana sink is super flexible
It has some control elements, Lore removal, and a Location-oriented style but it doesnt focus on a single one meaning you end up with some confused hands that contain pieces of all three
Get ready to unleash new powers, meet mysterious yet familiar characters and create awesome, limitless adventures but you won't know what new possibilities await you in each pack until you open it
(Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your end step, you may pay and exile eight cards from your graveyard
Whats happening here
Of course, with only 11 items in the deck, it's unlikely that the card on top of your deck will be an item