Sacrificing opposing commanders and creatures on top of drawing cards is a wildly advantageous tempo play
Elves dont tend to have problems with mana generation, and the different modes just add that much more flexibility
Did you have to limit yourselves at all since you could theoretically just create anything a deck was missing, or did you lean into that freedom
Arlinn, Voice of the Pack rounds out our planeswalker package, pumping the team while dropping in 2/2 Wolf tokens
Beyond cheesy combo shenanigans, there are plenty of token and counter synergies in Standard right now
Since Archfiend only gets only counters when it enters the battlefield, the end result if that the opponent will have an Archfiend of the Dross with no oil, so you simply pass the turn and make your opponent die to Archfiend of the Dross's ability when they can't remove a counter on their upkeep