You should stay well-fed with all the Food this makes, and your Foods can tap for mana, which is always way stronger than it seems (see: Jaheira, Friend of the Forest)
Of course, not everyone is on board with Alchemy changes
You can effectively get rid of a character or draw two cards, both great outcomes for you, and a deal your opponent has to make at the same time
If a card is discarded while Rest in Peace is on the battlefield, abilities that function when a card is discarded (such as madness) still work, even though that card never reaches a graveyard
Definitely something blue mages will have to save a counterspell for
Locations are paid for or inked like normal cards They come onto the board sideways / in landscape Same deck/play rules: Four of in a deck, no limit on how many can be in play They go on your side of the board, and are for you and your characters only They can be challenged, and are banished as normal You can move characters to locations for the move cost Characters can move between locations, but not out of them A character can only be in one location at a time There is no limit to the amount of characters in a location They gain lore equal to their lore value at the start of each turn in the Set step after readying, just before drawing