This 4-mana enchantment lets you sacrifice a creature at instant speed to draw cards equal to its power
This frees up your mills for creatures and game-winning combo pieces
Its nothing fancy, but playing this on turn one allows you to play a four-cost card on turn two - and its rare that such a speedy start to a game doesnt result in a massive advantage
While slightly more difficult to cast early on than other discard cards because of its two colors of mana, Thought Erasure can pull anything from your opponents hand, which is helpful against just about every deck
Marath, Will of the Wild Marath is an elusive, powerful beast who roams the untamed regions of his shaman-ruled world
This post-rotation Lorcana deck turns turns challenges into card draw, lore gain, and damage