First, Chapter I lets you choose the most threatening noncreature artifact from each player to turn into a 0/4 Wall artifact creature with defender in the hopes that, once Chapter III comes around, you will destroy all of them (along with any other Walls around)
Still, for now, it's a pretty solid experience, even if it's offering itself out in dribs and drabs a little too much for my liking
Posted in: Card Games, Games, Magic: The Gathering, Tabletop, Wizards of the Coast | Tagged: card games, commander, deck tech, EDH, magic, Magic: The Gathering, MTG, MTGELD, Tabletop, wizards of the coast, WotC A Special Halloween Commander Deck Tech "Magic: The Gathering" Happy Halloween everyone
Ideally, you need to start hitting with Psychic Sphere and collect as much Energy as possible for late-game as Psydrive discards 2 Energy on usage
Creatures (5) Lands (14) Spells (41) 4 Brainstorm 1 Fastbond 2 Mana Drain 1 Vampiric Tutor 1 Mystical Tutor 1 Yawgmoth's Will 4 Duress 4 Force of Will 1 Demonic Tutor 1 Time Walk 1 Ancestral Recall 1 Red Elemental Blast 4 Gush 1 Cunning Wish 4 Merchant Scroll 2 Misdirection 1 Black Lotus 3 Opt 1 Mox Emerald 1 Mox Jet 1 Mox Ruby 1 Mox Sapphire Sideboard When youve got access to Gush, all you want in this world is a way to convert extra cards into tempo and flexibility
If anything, Hoothoot is good for budget decks that just want to have more Colorless options to go into