On the one hand, this ensures that your own card cant be used against you, which is reassuring in a Commander game given the aforementioned mana investment
Summary Lorcana cards, especially special promotional cards and rare variants, have high value and are hard to find
The idea of bringing out powerhouse creatures for cheap via dark magic has a timeless appeal, and often translates into a potent strategy to boot
And since were hardly ever interested in attacking with our creatures, paying the waterbend cost should be easy and low risk
When games reliably end after a half dozen turns or less, there just isn't room for slower, less powerful or less optimized decks to get the time to do their thing or even build much of a board presence
Although it does next to nothing, the card would be very good if it wasnt a slowtrip