There may well be some wild combo decks with this in Commander, but outside of that, this feels like a total miss
You can tap four untapped Advisor creatures you control to make one of your opponents mill twelve cards
A six-cost character with four willpower and five health that can be shifted for four ink and quests for two lore, Little John, Resourceful Outlaws stat line isnt exactly making headlines, but his killer ability will certainly beckon defensive players to build around him
Shoutout to Brotherhoods End, too if for whatever reason youre not big on rocks or small creatures, this one can pull a lot of weight, too
They use an "open air" card frame and special rainbow foil treatment, with a holofoil treatment on the icons and a gloss treatment on the artwork
Im most exciting about a card that benefits from a mill strategy but doesnt demand one: Drown in the Loch, a flexible and powerful spell, assuming you can guarantee your opponent has five or more cards in their graveyard