Every upkeep, you get a free impulsive draw (exiling cards off the top of your library and being able to play them that turn), but then, for each land card you exile, you get a 3/1 dinosaur token, and for each nonland card you exile, you get a Treasure token
Each blemish or mark against the integrity of the card knocks it further down the scale
When you warp a card into play, you get to keep it until the end of your turn, when you exile it
5) Echo I think this mechanic still has some room to play around with
CGC and Beckett "Pristine 10" cards, however, can often sell for even larger amounts
Green decks can take this further, and there are some legendary matters synergies that might lure greedy drafters towards a four- or five-color build, but this is nowhere near as viable as in, say, Tarkir: Dragonstorm