Its a hot debate
They make for the vault, navigating the complex traps, and eventually reach the last door, where Kaervek begins to break the ward protecting it
A four cost spot removal spell is bad but it isn't nearly as bad as that kind of price hike on other effects
It scores your deck across four axes Power, Salt, Fear, and Airtime detects two- and three-card infinite combos, evaluates your mana base and color identity, and rolls everything up into a power rating and a Commander bracket (15)
If you have a Herdier and a Lillipup in play, with an AZ in your hand, you can effectively switch the AZ for any Item in your discard pile for no cost
For a card that came before the game existed, that price underlines how much origin and scarcity drive Charizard values