Due to the nature of the Commander, activation costs such as perversion are not a big problem, and since the composition of the deck is such that all permanents except basic lands have different names, it can be said to be a spell that practically returns all graveyards to the battlefield
After the subgame ends, each player shuffles their cards from the subgame to re-form their main-game library (and Attraction deck, if applicable), and they return to the main game from the point they left off, with Tug of War finishing resolving and the winner of the subgame getting their reward
This is a staple red card in any Commander deck that consistently gets their Commander out in the early game
Strixhaven being legal in a format doesnt make the Mystical Archive cards legal
The final thing scry lands have strongly in their favour in the cube is their synergy with a wide array of other card
Heres a breakdown of the top categories of cards worth grading, from iconic staples to personal treasures