Don't worry, when I say I'll tell you everything about milling, I mean I'll start from the beginning, including what milling is
Jund will use as much of its available mana as possible at every opportunity
Adventurer Synchron, 2 Superheavy Samurai Adventurer Synchron) 8 Traptrix 6 Mannadium (2 Bystial Scareclaw Mannadium, 2 Scareclaw Mannadium, 2 Spright Scareclaw Mannadium) 6 Mathmech @Ignister 5 Blackwing (4 Blackwing, 1 Bystial Blackwing) 5 Eldlich (3 Grass Adventurer Ishizu Eldlich, 1 Eldlich, 1 Scareclaw Eldlich) 4 Bystial Thunder Dragon 4 Danger Dark World 4 Evil Eye 4 Generaider (3 Generaider, 1 Invoked Generaider) 4 Ishizu Vernusylph Naturia 4 Orcust (1 Orcust, 1 P.U.N.K
Quite how the game aspect of them works is yet to be outlined, but I did read the words Take it or Flip it game, and thats their capitalization
Fetch lands, surveil lands, and plenty of efficient instants and sorceries turn delirium on quickly
How much space can you dedicate to sorting and storing your cards