Summons, magical beings that can be brought forth to cast powerful magic in battle, are another iconic piece of Final Fantasy
First of all, the likelihood of adding a lot of counters from the first ability is quite high
Burst draw at cheap investment remains one of the better sources of draw, and something most decks need a few versions of to go alongside more piecemeal draw effects
The first two are well-established Commander staples, while Hammer still sees play in its namesake deck in Modern
Guild Artisan is liable to go mana-neutral at worst, but can often serve as a ritual if Kediss is clear to swing against an opponent
Modally, it can basically remove a blocker, protect your guy from a wrath youre about to play, or at instant speed, become a combat trick that also ramps you