The strategy usually mixes in cards that give a stat boost which often finds themselves on fight spells themselves such as Ruthless Predation or Ancient Animus
Banewhip Punisher Capital Punishment Crime // Punishment Final Punishment Furnace Punisher Heliod's Punishment Hellkite Punisher Heretic's Punishment Kaervek, the Punisher Leyline of Punishment Loxodon Punisher Punish Ignorance Punish the Enemy Punishing Fire Punishing Punch Remorseless Punishment Sin, Spira's Punishment Zo-Zu the Punisher
Hopefully this even happens several times a game, as the table correctly identifies that who is "the threat" has changed and priorities shift
If you throw in some equipment of counter proliferation, youll be doing damage to each opponent in no time
Personalize each card and create a unique game that will bring tons of laughter and joy to the next game night
One can make creatures effectively unblockable by supplying protection and altering colors, and opponents' removal can be made useless in the same way