Fire-type Pokemon Strengths and Weaknesses Effective Against: Steel, Bug, Ice, Grass Weak Against: Rock, Water, Ground Water-type Strengths and Weaknesses Effective Against: Fire, Ground, Rock Weak Against: Electric, Grass Grass-type Pokemon Strengths and Weaknesses Effective Against: Water, Ground Rock Weak Against: Fire, Ice, Poison, Flying, Bug Electric-type Pokemon Strengths and Weaknesses Effective Against: Water, Flying Weak Against: Ground Normal-type Pokemon Strengths and Weaknesses Effective Against: None Weak Against: Fighting Ground-type Pokemon Strengths and Weaknesses Effective Against: Fire, Electric, Poison, Rock, Steel Weak Against: Water, Grass, Ice Rock-type Pokemon Strengths and Weaknesses Effective Against: Fire, Ice, Flying, Bug Weak Against: Water, Grass, Fighting, Ground, Steel Fighting-type Strengths and Weaknesses Effective Against: Normal, Ice, Rock, Dark, Steel Weak Against: Flying, Psychic, Fairy Ice-type Pokemon Strengths and Weaknesses Effective Against: Grass, Ground, Flying, Dragon Weak Against: Fire, Fighting, Rock, Steel Poison-type Pokemon Strengths and Weaknesses Effective Against: Grass, Fairy Weak Against: Ground, Psychic Psychic-type Pokemon Strengths and Weaknesses Effective Against: Fighting, Poison Weak Against: Bug, Ghost, Dark Bug-type Pokemon Strengths and Weaknesses Effective Against: Grass, Psychic, Dark Weak Against: Fire, Flying, Rock Flying-type Pokemon Strengths and Weaknesses Effective Against: Grass, Fighting, Bug Weak Against: Electric, Ice, Rock Dragon-type Pokemon Strengths and Weaknesses Effective Against: Dragon Weak Against: Ice, Dragon, Fairy Fairy-type Pokemon Strengths and Weaknesses Effective Against: Fighting, Dragon, Dark Weak Against: Poison, Steel Ghost-type Pokemon Strengths and Weaknesses Effective Against: Psychic, Ghost Weak Against: Ghost, Dark Dark-type Pokemon Strengths and Weaknesses Effective Against: Psychic, Ghost Weak Against: Fighting, Bug, Fairy

Oh yeah, the actual card - this is a four-mana 2/2 that makes 1/1s for the same cost as MobilizationMobilization
As a sorcery, you may pay the mana cost of a locked door to unlock it.) If you sacrifice Dazzling Theater while casting a creature spell (to activate a mana ability, for example), the spell won't have convoke when you pay its costs unless it has convoke some other way
Note that if all my creatures have the same toughness, then I can drop anything from my hand
Llanowar Tribe
While I'll be the first to say this strips some of the Pokmon TCG's identity away, it's less frustrating and more accessible for the casual player