Tempt with Mayhem The interesting part about Tempt with Mayhem is that you can build your deck around it, and take advantage of your own strong / synergistic spells
A post in the Ravensburger TCG Retailers Facebook group explained the changes to OP kits: The removal of the character pins from the OP kit was a tough decision made due to the particularly difficult global manufacturing system and rising production costs we are currently facing
You can set up all kinds of infinite loops using the Karoo lands' ability to bounce themselves alongside cards like Sakura-Tribe Scout that put them into play
Common cards can be bought and sold for as little as a few cents, whilst cards of an average rarity may cost a few dollars
That has some sauce, especially considering that this is the cheapest version of Amulet of Vigor you can put in the command zone, and you get access to all colors heck, Im wondering if this is a good Maze's End commander
Many common or uncommon Trainer cards provide the utility that makes a deck actually function at a high level