Its a card that can either enable us to be more aggressive by going wide and putting the opponent under intense pressure, or it can be a solid defensive piece that "gums up" the board and allows us to chump-block for days
Certain strategies may actually suffer because a playset of lifegain creatures that draw more cards, like potential removal, arent really a joke
In Bracket 3, its best to start here and if your playgroup isnt keen on Glacial Chasm, then maybe swap that one for Deflecting Swat
Every card channels towering bosses, ancient ruins, and the relentless struggle that defines a Tarnished journey
Selvala's card-drawing ability may read a bit group-hug-y, but we all know who's gonna be dropping the biggest, baddest creatures on the board
It is just a good card