Gallery and List of Jump-start Cards Beacon Bolt Chemister's Insight Dihada's Ploy Direct Current Gravitic Punch Maximize Altitude Maximize Velocity Niv-Mizzet, Supreme Quasiduplicate Radical Idea Risk Factor Sonic Assault Start the TARDIS Best Jump-start Cards Gravitic Punch Gravitic Punch isnt a card that would go in every deck, but it can be good in the right situations
Budget Sleeves If you cant afford to spend exorbitant amounts of money on card sleeves but still want to properly protect your cards while playing or just showing them off, then the BCW Deck Guards are your answer
The back side is a pretty good flyer
I dont know if that makes in strictly better in practice, but Im always for more options in a turn
Instant Until end of turn, outlaw creatures you control get +1/+0 and gain ": This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Daniel's mistake wasn't just coming alone
All Set That's all the time we have for today