Any feedback and suggestions would be awesome
Morbid is tricky because it has a bunch of constraints, the biggest being it must have a reward that means something after combat (which is when most creatures die)
Its especially powerful with cards that have an additional downside to cast, like discarding a card or losing life
Yes, RNG is not a completely reliable factor to rely on during a battle, but the sheer potential of dealing 160 damage makes this completely worth it
Most often found in white, commanders such as Brag, King Eternal, Emiel the Blessed, and Roon of the Hidden Realm each are capable of providing repeatable flickering effects
You could play a truly defensive, controlling game with your Defenders