Details like this matter when youre trying to squeeze every point of power out of the card
Lets apply this math to one of my Bracket 3 decks to see how deck construction is such a huge foundation to playing fun and meaningful games of Commander even when you dont win
It doesn't care if you take spells or creatures, you get a reward
I'm not sure if it was restricted out of fairness, or if they actually thought the card was overpowered at 2 mana (can't imagine the thought process, when crusade and bad moon were fine, but then, they restricted gauntlet of might, so maybe they didn't like red guys getting pumped!) Rukh egg looks fine today, maybe even pretty weak
How does that work
Additionally, if you have a full party, youll get to put a +1/+1 counter (as well as giving them deathtouch) on each creature you control at the beginning of combat on your turn