This card wont push out the best green and white cards that can remove enchantments, but it does offer flexible removal at instant speed that can help deal with a Rest in Peace when you need it
After looking at the research, we found that most players feel that when opening boosters, they quickly get to a point where commons don't matter (and then eventually get to a similar point with uncommons)
Green has a similar number of infect cards as black, but a lot of them have one power
This allows you to spend two ink to choose and discard a card, and then gain lore
While this does give the targeted opponent an extra turn after the fact, it should put them behind them enough for it to be irrelevant
Its a four-cost White Artifact Creature that essentially arrives with +1/+1 counters and can proliferate, making it an ideal fit for the Blitzball stars deck