It feels unsatisfying that games tend to end with a foregone conclusion rather than feeling like a tight race until the very end
Then, at the start of your end step, you get to bring back a creature from your graveyard back to the battlefield, so long as its power is less than Mirkos
If this spell was kicked, gain control of that creature until end of turn, untap it, and it gains haste until end of turn
- Play Boosters are the best way to discover all that Magic has to offer
Its a whopping 7-mana sorcery with a lot of different pips, but its effect of returning any number of permanents with different names from your graveyard to the battlefield is unparalleled
Some of the most popular commanders for spell slinging decks are Mizzix of the Izmagnus, a card that can greatly reduce the costs of instants and sorceries, and Veyran, Voice of Duality, a card that doubles any abilities that trigger from casting an instant or sorcery