In the farthest corner at a table shrouded in shadows, you see a cloaked figure deftly shuffling a deck of cards that look nothing like the playing cards you're used to
The emerald villain can be useful in an 'actions matter' deck and could be a great compliment for Alice, but he also has some stiff competition in the Emerald five-cost slot thanks to Kuzco, Temperamental Emporer and Ray, Easygoing Firefly
Drawing two cards and making a treasure is an exceedingly good rate, and Deadly Dispute can be used both proactively and reactively, netting you some much needed resources for your troubles
Touch the Spirit Realm can either be a Banishing Light or Flicker of Fate
If your opponent has a lot of cheap removal, you are more likely to want to slow things down and get the most you can out of your cards
These two starter decks were designed as an intuitive way to learn magic