Rachel Weeks of the Commander Advisory Group even suggested a template for this recently
Prices will be updated after major Standard tournaments, Standard-legal releases, and monthly thereafter
The most used modes chosen in Commander are likely to be drawing two cards and dealing five damage to target creature, though the artifact destruction is also a nifty option if one of your opponents has a particularly annoying trinket on the board
The card advantage is good, and you can squeeze a lot from the -1 ability: four pseudo-vigilant creatures or a burst of mana
If youre wondering what to do with the Goldvein Hydra you pulled from an Outlaws of Thunder Junction pack that, shockingly, still doesnt have much of a place in Standard or Pioneer just yet, here you go
Prowling Geistcatcher Four mana really is the new six mana, at least when it comes to black