And once you have enough cards of your own, you can start building customized decks to use against other players in the games online mode
Every upkeep, you can bring Aang out of his transformed state, too, netting you four +1/+1 counters, four life, four cards and four damage to each opponent
Endurance punishes the rise of Reanimator strategies in Modern and does double duty against other lands strategies, leveraging an Aftermath Analyst line
Illusions of Grandeur gained fame when it was combined with Donate to gain 20 life and force an opponent to pay its Cumulative Upkeep until they lost 20 life
Even with these potentially great uses (Kong, Palace Guard, Rampaging Wurm, Frost Giant being some others), I still dont value it higher than Always Acceptable generally
We probably dont understand each other