If you want to play a longer more mid-to-lategame style deck in Mono Red that interacts more with the table, well, it gets more challenging because it makes Mono Red's inherent weaknesses more glaring: subpar card draw and ramp, subpar answers to creatures, minimal options for enchantment removal, commander protection, and recursion, things that get more pronounced as the game progresses
In Theros, gods can grant divinity to their mortals of choice, while in Greek mythology, its more common to be born into a semi-divine state
Paradise Frost It's time for the obligatory basic land drop designed more for digital copies on MTG Arena than actual tabletop play
Nothing feels better than casting a second cantrip and flicking another creature that scries or draws you cards
There is something for all age groups
Command Tower: staple land