We might not have had a console at home, but that didn't stop me from somehow learning about games I wanted from magazines
BPhillipYork: 2 card impulse draw per turn, play not cast, and its got double strike, and it will trigger off your own Goblins and Orcs in addition to itself is a lot
Reading your account of games with X, your husband and P took care to do things like not playing the Mana Crypt because youd wondered if that had any effect on the first game with X
Card draw is one of the better ways to ramp and fix your mana since you get more options per turn
#7 Thinking on it, unless Venture Into the Dungeon has a strong effect, that is an extremely weak card
Thats led to Ruby/Amethyst lurching back from the grave, followed shortly after by Emerald-based discard