But it introduced some staple mechanics and concepts to Magic players, setting the scene for design space still to come
It generates energy counters equal to the number of nonbasic lands an opponent controls when it comes into play, and then allows you to spend four energy to destroy a nonbasic land and make nonflying creatures unable to block each time it attacks
Get the latest Magic set today!
And with enough counters, the creature gets new stats and abilities, noted in those little "LEVEL 3-7", "LEVEL 8+" boxes on the card ( in the case of Hexdrinker, with the top end granting you the legendary Progenitus effect of Protection from Everything
Watermark: Orzhov Illustrated by Yeong-Hao Han Standard Not Legal Alchemy Not Legal Pioneer Legal Historic Legal Modern Legal Brawl Legal Legacy Legal Comp
But its poor when cast fairly, and still costs (in a roundabout way) when used correctly