Artificer's Epiphany
If you roll the planar die in a Planechase game, you can remove a +1/+1 counter from Xenosquirrels, but you can't alter the result of the roll
Mana, Ramp, Lands I know a lot of folks are pulling Manaliths for two-drop rocks, but in here a fourth-turn drop of our five-mana Commander is doable with either, so why not get the better card, like Phial, also from Tales of Middle-earth
You will spend your turns activating various units / heroes / planeswalkers, maneuvering around the map, and attempting to eliminate the opposition with attacks and spells
All those cards were pretty sweet, but Wild Guess makes those mostly irrelevant
Players just didnt want to deal with Hogaak all the time