Fateful Hour A mechanic from Dark Ascension that probably didnt get the cards it deserved, fateful hour is a flavorful way to include instants and sorceries in a set that will likely be pretty muted when it comes to literal magic
On their own, the bits of damage provided by each would be of minimal impact, but when doubled up with Solphim, combined with a staggeringly low opportunity cost, they're far more potent than they appear at first glance
The Wise Mothman Infinitely flickering The Wise Mothman enables an alternative wincon since your opponents will mill out and it provides an interesting intersection of mill and combat damage to let decks pursue two win conditions
This is basically a bigger Reclamation Sage, which is pretty heavily played at the kitchen table in most formats
both are exceptional for plotting out turns where you take multiple Prize cards and shock your opponent
Three mana is a tad expensive for a blink, but these each also draw a card