Oh yeah, before getting into it, there's one other aspect of Secret Lairs that we need to touch on briefly: the stained-glass planeswalkers
There are ways to counter this playstyle, such as destruction spells and creatures with reach
A 3/4 with double strike that becomes hexproof whenever it attacks can also close games quickly - expect to see plenty of The Wandering Rescuer if there are enough small White creatures to build around
If the cost is paid as that stack resolves then the targeting spell or ability resolves
When fal'Cie from Gran Pulse, the feared lowerworld, are discovered in their midst, the Sanctum government of Cocoon orders a Purge to banish anyone associated with them
Rather than casting a Tasigur over and over backed by interaction, this deck opts to clean up the end game with the massive swing of