Enchantments can have static effects, triggered abilities, or even activated abilities, while sorceries simply do what they say on the card, like Strangle deals 3 damage to target creature or planeswalker, and then go to the graveyard
If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land
Contents Changes from Duel Monsters 5 [edit] 108 cards have been removed
By the end my goal is to come up with an actual estimated number for each set released from base set through Sun and Moon and further show the implications of how many chase cards that may result in for each given set
Use your card for things that you really need, not just want
Youve got cards like Bottomless Trap Hole that can destroy and banish any monster summoned with 1500 or more attack, Floodgate Trap Hole that can permanently flip monsters into face-down defense position and so many more