It can take out small creatures that would be pesky blockers otherwise, allow you to swing through with a bigger creature by giving it trample, or simply make another Powerstone token to fuel your strategy
[53] Gameplay [edit] Phases [edit] Magic officially labels its gameplay phases "as Begin, Main Phase, Combat, Second Main Phase, and End"
Nissa, Worldwaker was an anti-control threat that seemed great in theory against U/B decks with Perilous Vaults and Ugins
+2: Draw a card, then scry 2
By the height of Skullclamp's reign, 58 out of a possible 64 copies showed up in the Top 8 of two major tournaments, often featured in decks like this: While Skullclamp was the fall guy, there were actually a ton of problems with the above deck list, and over the course of the next year, Affinityeven without Skullclampbecame a devastating force on the tournament scene
Sure, there are a few problems here and there, but the flavor delivered by Wizards of the Coast is, as per usual, mostly stellar