However you feel about Magic: The Gathering being used as a marketing vessel in a similar way to Fortnite, you cant deny that it brings in the money
Zell Dincht does much the same as that, except it doesnt stop you from missing your regular land drops at the same time
It gets back whatever lock pieces happen to die to Abrupt Decay or Maelstrom Pulse while also offering a Plan B for finishing the game (which is actually much quicker than Sigil of the Empty Throne on an empty board, since any enchantment on the battlefield effectively have haste )
Threats like Rampaging Baloths and Kalonian Twingrove allow us to go wide while also avoiding too much commitment to the board in the face of a potential board wipe, but Heroic Intervention and Withstand Death are pretty effective at dealing with that
Operating in the shadows and from the graveyard, the high-res image of a Dimir Graveyard is printed on matte card sleeves so you blend in with enemies and allies while staying hidden
The Role-Players If you need to sweep away little opposing creatures, you have the tool