By replacing the creative and idiosyncratic card choices of yesteryear with straightforward generic options, these for-Commander products are theoretically helpful and accessible power boosts, but in practice, they disrupt the freedom many players cherish as essential to the format
If your opponent has only planned for how to deal with their greatest weaknesses, wielding their own strength against them can sometimes be so disruptive, it all but ends the game right then and there
The cards that are chosen to be reprinted tend to be cards that have had a major impact on past Magic formats
But the sheer value of rocking a bunch of cards with a number of option is something you shouldn't skip past when you are assembling your deck
1 Feed The Serpent Though Magic is full of cosmic horror courtesy of the Eldrazi, Feed the Serpent from Kaldheim presents an entirely different take on it
The card is already seeing some play in Pioneer and Standard, and Id be surprised if it doesnt start popping up in lots of token-based Commander decks as a way to beef up your army