"Clueless, aren't you? Good thing I'm here."
In Standard, Alpine Moon has a handful of targets, but I'm not sure any are powerful enough to justify dedicating a sideboard slot to a do-nothing hate card, especially when Field of Ruin is still in the format
Regardless, none of these cards seem particularly strong in Modern
At their core, they are powerful tutor effects with a twist
The card provides a powerful token doubling effect, so anything that makes strong tokens is a great inclusion
While Gerrard draws you an extra card on each of your turns, to start the game with a maximum hand size of 3 is abysmal and you'll soon find yourself looking to dig for a Reliquary Tower, Thought Vessel, or another Spellbook-type effect, lest you need to discard more cards than you'd prefer