He couldn't develop his field with only 1 zone free, nor could he get rid of his tokens and I wouldn't attack them
This sort of cross-pollination between product lines is a very new idea for Wizards and Commander, but it seems likely to be standard procedure from now on if these cards are well-received
Seeing a Secret Lair-exclusive card like this come out so well stirs mixed emotions
Celestial Guardians follows Space-Time Smackdown and Genetic Apex as the third main expansion for the mobile game, defined by their higher total card counts and multiple different booster packs
Once out, Mendicants power is equal to the number of artifacts you control, which can quickly spiral out of control with the number of artifacts you can easily generate, especially Treasure tokens
Its worth noting that the card needs to trigger on at least two players to be worthwhile, since only two cards on a delayed trigger for five mana isnt a great deal