Control players will want to cast Cut to mow down creatures and protect their life totals, while Aggro decks can mow down blockers and make way for more damage
But what if the rules change in the middle of the game
Not only do spellslinger commanders knock off opponents, you get to play some famously competitive cards like: Ponder, Treasure Cruise, and Vandalblast
If you have 7 or less cards in your hand, draw 1 card
Back before mythics, alternate arts, secret lairs, and super etched serialized collectors whatever versions, Magic was all about the chase rare
I also like to try and maximise the negative effects it will have on my opponents by appropriately pairing it with disruption effects such as Wastelands so as to increase my odds of them having mana difficulties