He functions perfectly well all on his own, milling cards into graveyards that could potentially make him larger and letting you cast those cards every turn
Its played here or there, but whenever I see a red deck without these guys I want to hide in the shower and cry
Gruesome Fate: Easy game ender for big damage if nobody quells your saproling-growing, you can do a one-two punch casting this first, then sacrificing your tokens if you can finish off the table
We've included two foils consisting of either two rares or a rare and a mythic rare, eight foil uncommons, nine foil commons each from the main Double Masters set, and two foil tokens (with a token on both sides)
Having access to this with cards like Sythis, Harvests Hand in the command zone means you cast an enchantment, draw a card, the enchantment enters, and you can play a land from your hand
Tricky Terrain is an easy A+ on value, but the actual strategy and card selection feels like it fumbled the ball somewhere