Traits of Good Multicolor Mana Ramp Cards Playable mana ramp in Commander almost always needs to have at least 2 of the following traits to justify its inclusion in a deck: Low mana cost (ideally 4 or less, lower usually being better) A permanent impact on your board A sizable mana ramp or acceleration payoff Most multicolor ramp spells simply fall short of their monocolor brethren under these criteria for a couple reasons
5c Please check the details section for condition and comment if you have any questions
Its fairly common for people to collect based on the order in which cards are released
For acceleration, the classic mana dorks will do (Elvish Mystic, Llanowar Elves, Fyndhorn Elves, Circle of Dreams Druid, etc.)
on the other, being an artifact makes this far easier to cheat into play
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