But if you arent equipped to really take advantage of it, this doesnt really do much of anything
Let's assume that you're playing against three other players, and you have five noncreature, nonland cards in your graveyard (which is very conservative considering how many milling effects this deck contains)
Creepy, crawly, multiple appendages
Now, if this card was an Aura, it would probably just move when the enchanted creature dies, but as it's an Equipment, it became a little trickier
But between the unexpected embarrassment I felt from failing to realize the cards were a part of a game and the sudden pressure (I was sure no one would want to hang out with me if I didn't learn to play immediately ), his quick rundown of the rules just went in one ear and out the other
Then you play your deck against other Jumpstart decks and rack up the wins or the valuable experience that comes with losing